Saturday, April 3, 2010

Blogging in Organizations




Over the past decades, blogs have increased as many individuals are expressing their opinions and ideas on specific subjects. I was not aware of the simplicity of setting up a blog before this assignment. I have to say, its quite fun to have a blog, depending on the subject of course, where your words matter. I have been following a blog on the mishaps of celebrity fashion, there are alot available on the internet, where the writers express their imagination behind fashionable disasters. Social network sites like Facebook and Twitter also have blogs where users can write about anything. Blogging is similar to a journalist writing an article about a movie or restaurant review. There are even blogs on blogging!


But to stay back on blogs, organizations can acquire them too. Take for instance McDonalds; devoted customers can follow McDonalds on Twitter or Facebook for up to date news. Concordia's weekly student paper, the Concordian, features printed and online blogs by staff writers on topics anywhere from sports to food. The editor-in-chief, Jacob Serebrin, has his own blog on behind the scenes published articles. These blogs are written by students that reach out to students, whom they can relate to. Blogs attract the attention of present and future customers, clients and suppliers.


Organizations can gain insight from their clients; for example, customers can voice their opinions on a new wrap about its taste and/or size. If McDonalds notices that there are many consistent complaints about the taste of sauce in wrap, they can change the sauce to improve sales.



Advantages of Blogging
  • everyone or anyone can be a critic about a topic or item
  • adding extra value to company
  • building trust and stronger relationships
  • better information access for consumers
  • sharing knowledge within organization
  • build profile of writer(s)
  • gaining feedback
  • free/cheap to set up

Disadvantages of Blogs

  • lack of interesting opinions/feedback
  • difficult to maintain (consistent writing)
  • organizations appear as democracies when its opposite
  • time consuming to update and post
  • not confidential as public forum
  • not everyone has access to computers
  • may create gaps in topics
  • limited information shared


References:


http://www.gerrymcgovern.com/nt/2004/nt_2004_08_23_blogging.htm


http://www.onlineedublog.com/blogs/


http://www.businessweek.com/technology/content/feb2006/tc20060214_402499.htm








Tuesday, March 30, 2010

CONS of wearable computers





















As with the advantages with wearable computers, there are disadvantages as well. They are the following:






  • wearable computers are expensive



  • equipment can be heavy



  • side effects include headaches



  • invasion of privacy



  • consist of alot of wiring



  • companies must invest time and money in training employees


  • resource management; one user at a time

  • localized information


  • requires time to put on body, and wait for system to boot up




Refrences:

http://fire.nist.gov/bfrlpubs/build02PDF/b02086.pdf

http://wearcam.org/wearcompdef.html




























Monday, March 29, 2010

PROS of wearable computers


















  • enhanced communication

  • convenience

  • work from anywhere

  • constancy

  • flexibilty

  • freedom

  • multitasking

  • makes tasks easier by increased efficiency

  • recognition of high alter areas e.airport

  • facilitates users needs

  • mobility, portability

  • hands-free use

  • quick to access

  • functional

  • fashionable

  • comfortable

  • enhances quality of life








http://docstoc.com/docs/8645622/wearable-computing-ppt/


Technological Replacements














The first diagram represents the relationship between a wearable computer and the human. In this case, the computing is not the primary task as the human can be doing other activities while on the computer, simultaneously at the same time.

The second diagram represents the traditional relationship between a regular, nonwearable computer with a human. This computing is based on the notion that computing is the primary task. The human provides the input and recieves the output while on the computer.
The wearable computer (WearComp) is more than just eyeglasses or a wrist-watch, it is designed to intertwine with its user. It replaces regular computers, with keyboards and mousepads. Also laptops, blackberries, PDAs, and ipod touch since WearComps are a combination of these devices. Users don't have to be sitting down at a desk, like I was now, to be on the computer, or be holding a handheld gadget while walking and checking emails. WearComps go a step further than PDAs and Blackberries in that they incooperate the entire body and movements for accessing the internet. The user actually wears the major components of the computer on them, appearing as if they're walking computers.


References:
















What are wearable computers?






Definition of Wearable Computer


Computing that comprises of a new form of human-computer relationship and interaction involving user to wear computer. This device is always on, and ready to use characterizing a new form of synergy between computers and humans.



What is a wearable computer?


Wearable computers are an emerging technology in management information systems. They are designed for the person/user to wear their computer mouse or device on their body. These computers are useful applications in circumstances where the user does not have to use their hands, eyes, or arms.


This type of computer is projected into the personal space of the user, and controlled by the user. Wearable computers are constantly turned on, consisting of a battery carried on a belt or jacket.
According to Steve Mann, wearable computers have six attributes:
  • controllable by user
  • observable by user
  • unrestrictive to user
  • unmonopolizing of user's attention
  • communicative to others
  • attentive to environment
A wearable computer design features a motherboard worn on clothing with other components placed in different areas according to the user. It forms a new interaction between human and the computer. Wearable computers are defined as three basic modes of operation: constancy, running continously, argumenation, and mediation. Wearble computers are different from laptops, or blackberries. The environment becomes dynamic, the user is mobile. Wearable computers provide multi-services and multi-tasking for the user.

For example, the Eyetap is a wearable computer that uses eyes as a camera and digital display. Eyetap gathers and changes light that enters eyes into data by using a mirror mounted in front of eyes. The data is processed through a computer worn on body.

Wearable computers are different from desktops and laptops, you can have all that information on you at all times. These computers have been seen in movies like Mission Impossible where a spy applied the latest advanced technology to gain information. Military officers often use these computers in their daily routines.



References: